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Black ICE Multiplayer Sub-Mod Forum / Odp: discussion thread
« dnia: Listopad 06, 2016, 09:20:49 am  »
Yep, we still need to worry about that if we want to even mention that mod on official forums.

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Black ICE Multiplayer Sub-Mod Forum / Odp: different CAG types
« dnia: Listopad 05, 2016, 10:01:37 pm  »
Yea, we can finaly make them weaker than land based planes as they were irl. The fact that CAGs are soo good in air combat was only becasue AI couldn't manage them properly.

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Black ICE Multiplayer Sub-Mod Forum / Odp: different CAG types
« dnia: Listopad 05, 2016, 09:36:26 pm  »
List of things to do to make it work:
 - increase CV capacity to 3 CAGs so it can take historical fighter, dive bomber and torpedo planes. SCV - 4/5 CAGs. If You want early CVs having less it would require creating whole new unit.
 - alter air techs, doctrines, industry techs.
 - make 3 CAG techs from "Armament" tab in "Air Force" techs unlock respective units
 - greatly lower the cost of CAG as a whole. Imo to like 20% of current value so 3 wings (ftr/bomb/torp) will cost 60% of current 2xCAG + increase cost of CV

Will think about anything else.

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